Acer: Olympic Pavillion – London 2012

Interactive Sphere Display

Interactive Sphere Display

Working on Acer Computers Olympic Pavillion for London 2012, I was responsible for the delivery of a suite of Flex / Air applications running on a large range of Acer’s PC laptop, Desktop and Android Tablet hardware.

I lead the development (Flash Builder), management and recruiting for the project which was highly interactive, fun and delivered within a tight schedule.

There were several zones within the exhibition, featuring Multi-player games, interactive displays and kiosk apps. All visitors of the exhibit received an Acer ID card with a unique QR Code which personalised their journey through the exhibit and was required to start any of the software. This was all coordinated through SOAP based web services with user profiles, scores and Face capture for 3D avatar featuring across the User Experience at the exhibit and also on the post-exhibit web-site.

Game Challenge

Fast, Faster, Fastest

Main features of the software at the exhibition were a PufferSphere XL (a 3m Wide Spherical display) – allowing 12 people using wifi connected Android tablets as controllers and viewers to interact and explore on a large display surface. Users could discover games, videos and infomercials.

There was also a large floor projected game with up to 8 players controlling their 3D avatars around a running course via wifi connected Android tablets. THe games was an engaging and competitive ‘track and field’ scenario and was designed with fun and speed in mind.

See what others thought :

Exhibitor : BRONZE MEDAL – THE ACER JOURNEY

Acer unveils the Interactive Pavilion in the Olympic Park